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New Version of GuildBank Mod

New Version of GuildBank Mod
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Alrighty, there's a new GuildBank Mod. Get it. It'll automatically do the following info:

-Level
-Class
-Race
-Talent Trees
-Professions (with abilities)
-Reputations
-Money

for a brief example of the new "Member Profile page" with my lowly low level alt: http://rons.dkpsystem.com/memberprofile.php?memberid=14

The old version of Guild Bank is no longer supported, and you might start seeing wierd effects if you use it.
Be sure to upgrade.

If you follow my link above, this is what you want to look for, if it's not totally obvious:




--
It's all in the reflexes.
Quote
Alrighty, there's a new GuildBank Mod. Get it. It'll automatically do the following info:

-Level
-Class
-Race
-Talent Trees
-Professions (with abilities)
-Reputations
-Money

for a brief example of the new "Member Profile page" with my lowly low level alt: http://rons.dkpsystem.com/memberprofile.php?memberid=14

The old version of Guild Bank is no longer supported, and you might start seeing wierd effects if you use it.
Be sure to upgrade.

If you follow my link above, this is what you want to look for, if it's not totally obvious:




Nice implementation. I'll be doing this sometime today!!!

--
Six Demon BagRefresh This Item
Jack Burton: Hey, what more can a guy ask for?
Egg Shen: Oh, a six-demon bag!
Jack Burton: Terrific, a six-demon bag. Sensational. What's in it, Egg?
Egg Shen: Wind, fire, all that kind of thing!
Also do you think you can update the version number? The TOC file is outdated and needs to be changed to:
## Interface: 11200

--
Six Demon BagRefresh This Item
Jack Burton: Hey, what more can a guy ask for?
Egg Shen: Oh, a six-demon bag!
Jack Burton: Terrific, a six-demon bag. Sensational. What's in it, Egg?
Egg Shen: Wind, fire, all that kind of thing!
Added a new version this morning, check it out.

--
It's all in the reflexes.
Quote
Added a new version this morning, check it out.


Yeah I've tried to DL it twice and I keep getting an older version. Can you check this.

Oh and I am trying to DL it from the Character Profile screen.

The GuildBank.lua file has a modified date of 5/14/2006 so I don't think the new one is where the link to download is pointing too.

--
Six Demon BagRefresh This Item
Jack Burton: Hey, what more can a guy ask for?
Egg Shen: Oh, a six-demon bag!
Jack Burton: Terrific, a six-demon bag. Sensational. What's in it, Egg?
Egg Shen: Wind, fire, all that kind of thing!
Wierd. I just double-checked it. The file that's up there has a TOC of 11200. Be careful you're not just downloading a Cached version.

--
It's all in the reflexes.
Here's the copy of the file that I have uploaded to the site.

--
It's all in the reflexes.
Quote
Here's the copy of the file that I have uploaded to the site.


Ok I'll give this one a try in a little bit. It does have new files in it so that is a good sign right off the bat eh.

Goofy. I went back to the link. Still old. Cleared all my browser cache in Firefox and now it looks good.

--
Six Demon BagRefresh This Item
Jack Burton: Hey, what more can a guy ask for?
Egg Shen: Oh, a six-demon bag!
Jack Burton: Terrific, a six-demon bag. Sensational. What's in it, Egg?
Egg Shen: Wind, fire, all that kind of thing!
Quote
Quote
Here's the copy of the file that I have uploaded to the site.


Ok I'll give this one a try in a little bit. It does have new files in it so that is a good sign right off the bat eh.

Goofy. I went back to the link. Still old. Cleared all my browser cache in Firefox and now it looks good.


Question and a note.
Do you have to open all the trade skill frames and talent window for this to update everything.

There is an incompatibility I have found. An old mod that still functioned for the most part called "Sort Enchant" with dependencies on ACE caused it to never get any of the skill data.

Also I after uploading this I don't seem to be getting my link for my Talent Build.



--
Six Demon BagRefresh This Item
Jack Burton: Hey, what more can a guy ask for?
Egg Shen: Oh, a six-demon bag!
Jack Burton: Terrific, a six-demon bag. Sensational. What's in it, Egg?
Egg Shen: Wind, fire, all that kind of thing!
My bad. That's been fixed.

--
It's all in the reflexes.
Couple more Errors/Incompatibilities.

Seems to throw a NIL error on line 158 of GuildBank.lua if you open your Tame Pet window with a hunter.

Current Incompatibilities
We all know that the built in Enchanter UI Blizz provides is CRAP. I used Sort Enchant for a long time. Now it became buggy. Also throws a NIL error on line 143 of GuildBank.luawhen the Enchanting Window is Opened.
My Wife has used AdvancedTradeSkillWindow for a long time (funny thing is that it was at my suggestion) though I never did becaue it didn't support enchanting. As of 7/25 it does. However it too throws a NIL error on line 143 of GuildBank.lua when the Enchanting Window is Opened. Though this one atleast seems to get the data and save it.

--
Six Demon BagRefresh This Item
Jack Burton: Hey, what more can a guy ask for?
Egg Shen: Oh, a six-demon bag!
Jack Burton: Terrific, a six-demon bag. Sensational. What's in it, Egg?
Egg Shen: Wind, fire, all that kind of thing!
I can't seem to get this to work.
Quote
Couple more Errors/Incompatibilities.

Seems to throw a NIL error on line 158 of GuildBank.lua if you open your Tame Pet window with a hunter.

Current Incompatibilities
We all know that the built in Enchanter UI Blizz provides is CRAP. I used Sort Enchant for a long time. Now it became buggy. Also throws a NIL error on line 143 of GuildBank.luawhen the Enchanting Window is Opened.
My Wife has used AdvancedTradeSkillWindow for a long time (funny thing is that it was at my suggestion) though I never did becaue it didn't support enchanting. As of 7/25 it does. However it too throws a NIL error on line 143 of GuildBank.lua when the Enchanting Window is Opened. Though this one atleast seems to get the data and save it.


K, I have a new version up that should fix the nil errors that are being thrown for both of these accounts.

Quote
I can't seem to get this to work.

Any specifics, Kross? Is it throwing an error, or is it just not doing anything?

--
It's all in the reflexes.
Quote
Quote
I can't seem to get this to work.

Any specifics, Kross? Is it throwing an error, or is it just not doing anything?


Well I had some initial problems also. Maybe you can clarify how this should work. With the original version you just openend your bank bags. Doing that only captures your characters equipped gear, bag inventory, bank inventory, and faction data. In order to get the rest I actually had to open all my other skill windows and talent pane. Is this right or how is it supposed to work. Also the /GB command throughs an error with nothing open.

--
Six Demon BagRefresh This Item
Jack Burton: Hey, what more can a guy ask for?
Egg Shen: Oh, a six-demon bag!
Jack Burton: Terrific, a six-demon bag. Sensational. What's in it, Egg?
Egg Shen: Wind, fire, all that kind of thing!
Quote
Quote
Quote
I can't seem to get this to work.

Any specifics, Kross? Is it throwing an error, or is it just not doing anything?


Well I had some initial problems also. Maybe you can clarify how this should work. With the original version you just openend your bank bags. Doing that only captures your characters equipped gear, bag inventory, bank inventory, and faction data. In order to get the rest I actually had to open all my other skill windows and talent pane. Is this right or how is it supposed to work. Also the /GB command throughs an error with nothing open.


Yeah, that's it. It can only read what it's seen. There are a few exceptions, like for Talents, I believe, but I'm not entirely sure.

Generally speaking, if you open up all your bags, bank, character profiles, and professons the first time, they'll grab the necessary snapshots of your data, and from there, it'll just update as necessary.

--
It's all in the reflexes.
Quote
Quote
Couple more Errors/Incompatibilities.

Seems to throw a NIL error on line 158 of GuildBank.lua if you open your Tame Pet window with a hunter.

Current Incompatibilities
We all know that the built in Enchanter UI Blizz provides is CRAP. I used Sort Enchant for a long time. Now it became buggy. Also throws a NIL error on line 143 of GuildBank.luawhen the Enchanting Window is Opened.
My Wife has used AdvancedTradeSkillWindow for a long time (funny thing is that it was at my suggestion) though I never did becaue it didn't support enchanting. As of 7/25 it does. However it too throws a NIL error on line 143 of GuildBank.lua when the Enchanting Window is Opened. Though this one atleast seems to get the data and save it.


K, I have a new version up that should fix the nil errors that are being thrown for both of these accounts.


I'll test this out tonight with AdvancedTradeSkillWindow and let ya know. BTW I didn't expect you to fix that bug just wanted others to know in case they used the same things to disable them when they were logging in to snapshot their toons.

--
Six Demon BagRefresh This Item
Jack Burton: Hey, what more can a guy ask for?
Egg Shen: Oh, a six-demon bag!
Jack Burton: Terrific, a six-demon bag. Sensational. What's in it, Egg?
Egg Shen: Wind, fire, all that kind of thing!
The bug should be fixed, though. No one should have to log off and disable mods to have a profiler work. I'll play around with it a bit with those couple mods and make sure that it's correctly harvesting the data.

--
It's all in the reflexes.
Quote
The bug should be fixed, though. No one should have to log off and disable mods to have a profiler work. I'll play around with it a bit with those couple mods and make sure that it's correctly harvesting the data.


Ok still getting the error with Advanced Trade Skill Window.
Here is a link to the mod:
http://www.curse-gaming.com/en/wow/addons-3339-1-advanced-trade-skill-window.html

Here is the context of the error
Count: 4
Error: Interface\AddOns\GuildBank\GuildBank.lua:144: attempt to index field `?' (a nil value)

Again it is getting the Enchanting data just tosses the error.

--
Six Demon BagRefresh This Item
Jack Burton: Hey, what more can a guy ask for?
Egg Shen: Oh, a six-demon bag!
Jack Burton: Terrific, a six-demon bag. Sensational. What's in it, Egg?
Egg Shen: Wind, fire, all that kind of thing!
So I debugged this a little bit myself. It seems with Advanced Trade Skill Window the Profession name comes back as "UNKNOWN" with a level and max at 0. So I modified your if statement at line 143 to include /and ~= "UNKNOWN"/ and it works fine with no errors and captures data perfectly.

if (profname ~= nil and profname ~= "UNKNOWN") then

--
Six Demon BagRefresh This Item
Jack Burton: Hey, what more can a guy ask for?
Egg Shen: Oh, a six-demon bag!
Jack Burton: Terrific, a six-demon bag. Sensational. What's in it, Egg?
Egg Shen: Wind, fire, all that kind of thing!
Awesome Saud! You're the best, man. I'll be sure to include that fix and put out a new version today.

Thanks again

--
It's all in the reflexes.


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