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SK Standings on site do not match in-game

SK Standings on site do not match in-game
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SK Standings on site do not match in-game
Go To This Ticket's Page
Creator Nitesbane
Public or Private Public
Private tickets are only accessible to you and to DKPSystem.com staff
Public Tickets are visible to everyone)
Status Open
Type Bug
Section of the Site DKP
Urgency (2 votes)
Rating (2 votes)
Description:
This has been happening to me intermittently over the past 3 weeks or so. When I import my suicide kings list, what shows up on the website is not what I see in-game.

I do the usual '/console reloadui' before I upload, and sometimes it matches and sometimes it doesn't. I should mention that I'm using SuicideKingsGeo, not Suicide Kings, and while this has worked perfectly fine in the past I feel it's worth mentioning.
Official DKPSystem.com Comments
No official comments yet
SKG.lua and screenshot of in-game list attached.


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Ieyasu - Organizer, Ex Cineribus
Updated SKG.lua from tonight, and a screenshot of how it uploaded to the site.


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Ieyasu - Organizer, Ex Cineribus
Who in particular doesn't match? As far as I can tell, the standings on the page match exactly as they are in the data file, though i only looked at the first 10 or so records.


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It's all in the reflexes.
Quote by Chops
Who in particular doesn't match? As far as I can tell, the standings on the page match exactly as they are in the data file, though i only looked at the first 10 or so records.


It's everyone at the bottom.

Just about everyone from #24 on is in the wrong place.


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Ieyasu - Organizer, Ex Cineribus
Quote by Chops
Who in particular doesn't match? As far as I can tell, the standings on the page match exactly as they are in the data file, though i only looked at the first 10 or so records.


Looks to be everyone with a roll value of 0 - those who were added after the initial list was created.


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Ieyasu - Organizer, Ex Cineribus
Quote
Looks to be everyone with a roll value of 0 - those who were added after the initial list was created.


Look at the content of the file though:

http://dkpfiles.com/www/forum/16289/SuicideKingsGeo.lua

The bottom data in the file says "0" for those bottom 24, including you:



I find no other data in the file that would fix those numbers.


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It's all in the reflexes.
Quote by Chops
Quote
Looks to be everyone with a roll value of 0 - those who were added after the initial list was created.


Look at the content of the file though:

http://dkpfiles.com/www/forum/16289/SuicideKingsGeo.lua

The bottom data in the file says "0" for those bottom 24, including you:



I find no other data in the file that would fix those numbers.


Those numbers are not incorrect. That is the way it is supposed to be. Roll values don't mean anything (other than to help avoid having "ties" when more than 1 person is added at a time), it's the position in the list that determines who gets loot.

When we created the Suicide Kings list, we had everyone /roll 1000 to determine their initial position, as per instructions for the SK mod. This is what those "roll" values are. Everyone who started raiding with us after we created the list, was inserted to the bottom without a roll (again, as was suggested). This is why there are so many people with a 0 roll value.

The importer should be placing people in their correct position according to the lua, it shouldn't even consider the rolls when placing people in an ordered list. It's clearly marked in the .lua who is in what position.

It looks like the importer just sees a "roll" value of "0" and positions people however it pleases, which it shouldn't because loot is not determined by this "roll" value.


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Ieyasu - Organizer, Ex Cineribus
Quote

When we created the Suicide Kings list, we had everyone /roll 1000 to determine their initial position, as per instructions for the SK mod. This is what those "roll" values are. Everyone who started raiding with us after we created the list, was inserted to the bottom without a roll (again, as was suggested). This is why there are so many people with a 0 roll value.


Ah ha! That explains it. It's my misunderstanding of the SK system, I guess. The importer only cares about the roll value, and orders them accordingly. It'll require a rewrite to work properly without the roll values cycling.

Thanks. I was always under the impression that any SK list will have rolls and all the rolls will cycle between players.


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It's all in the reflexes.
Quote by Chops
Thanks. I was always under the impression that any SK list will have rolls and all the rolls will cycle between players.


It depends on the way you set it up, I suppose. You could have an entire list without any roll values, determining initial position by some other factor like guild rank or raid attendance. On the other spectrum, we could have decided to let new people /roll 1000 for their positions, thus giving everyone on the list a roll value.

Thanks for taking a look at this, I'm praying that your current projects get completed smoothly and to your total satisfaction... so that I can see this change relatively soon.


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Ieyasu - Organizer, Ex Cineribus
Alrighty. Go ahead and upload your SK list again. It should be sorting properly.


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It's all in the reflexes.
Quote by Chops
Alrighty. Go ahead and upload your SK list again. It should be sorting properly.


Jah love! You rock.


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Ieyasu - Organizer, Ex Cineribus


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